The VR/AR visual cues displayed to the trainee in real-time during the actual activity can be extracted from a virtual performer: an autonomous agent guided by automatic control algorithms capable of performing the desired maneuvers given an access to a trainee’s body (as an actuator).
There are various skills that can be trained according to this approach:
Motor skills
It could be very interesting to explore VR Training for balancing tasks, both prior the activity (standing on a stable ground and practicing postures/exercises required for the activity), and during the actual activity (performing it with the VR goggles on presenting various cues/aids, including the posture command computed by controllers specifically designed for this purpose).
Perception skills
Another challenging task is to reconstruct in virtual reality sensory overload experienced by novice skydivers in free-fall, including such phenomena as tunnel vision. If the VR simulator reconstructs this experience sufficiently close to how it feels in reality, trainees can learn to overcome its paralyzing effect before participating in the real activity.
One more very useful skill that can be trained in VR is performing parachute emergency procedures, including recognizing the situations when those procedures must be used. In VR simulator it will be possible to reconstruct the dynamics of a malfunctioned main canopy, so that the trainee can learn to perform the required procedures while being engaged in aggressive maneuvers, and practice altitude awareness.